AI Insights · Timothy · October 2021
Top 5 Anime Games on iOS in Colombia Q3 2021
In Q3 2021, the top 5 anime games on iOS in Colombia displayed varied performance metrics. Key insights reveal trends in weekly downloads, revenue, and active users for each game.
In the third quarter of 2021, the top 5 anime games on the iOS platform in Colombia showcased diverse performance metrics in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each game fared during this period based on data from Sensor Tower.
Saint Seiya Awakening saw its weekly revenue fluctuate, peaking at around $1.6K in early September and maintaining a range between $356 and $1.5K throughout the quarter. The game also experienced a steady stream of downloads, with the highest weekly downloads reaching 64 in mid-July and 59 in late September. Active users varied from 2.7K to 3.5K, with a noticeable dip to 2.7K by the end of September.
Captain Tsubasa: Dream Team exhibited a strong start in revenue, peaking at approximately $1.7K in mid-July but saw a decline towards the end of the quarter, settling at $1.3K in the last week of September. Downloads showed a significant spike in early August with 529 downloads, although they generally remained below 200 for most weeks. The game’s active user base reached its highest at 504 in early August but fluctuated around the mid-200s by the quarter's end.
Yu-Gi-Oh! Duel Links experienced a notable peak in revenue at $2.3K at the beginning of the quarter, though it trailed off to $1270 by the end of September. Weekly downloads were relatively stable, peaking at 110 in mid-August and maintaining around 70-80 towards the end. Active users remained robust, peaking at 2.8K in early July and late September, demonstrating consistent engagement.
The Seven Deadly Sins had a modest revenue stream, peaking at $504 in early July but generally staying below $300 for the rest of the quarter. Downloads were highest in early August with 801, but tapered off significantly to around 174 by the end of September. Active users showed a peak of 1.9K in early August, with fluctuations eventually stabilizing at around 1.7K by the end of the quarter.
Bleach: Brave Souls Anime Game had a quieter quarter in terms of revenue, peaking at $203 in mid-July and experiencing a gradual decline to $38 by the end of September. Downloads were minimal, with the highest being 21 in early July. Active users remained consistently low, peaking at 42 in early August and declining slightly to 25 by the end of September.
For more detailed insights and data, visit Sensor Tower.